| Ages: |
14 and up |
| Players: |
2 - 4 |
| Playing Time: |
10 - 30 mins |
**PREORDER**
Your goal is to get your stones as close as possible to the button — the center of the rings. Players deliver d12 stones down the sheet one at a time by flicking, rolling, or sliding them, using any technique they like. You may only touch a stone while it is in the closer rings, and after release, it must stay on the board, with no airborne throws. When sliding or flicking, the correct number must be face up.
Players take turns delivering stones in order from one through eight. When all stones have been delivered, the round is called an End. A standard game includes four Ends, though the length can easily be adjusted for shorter or longer play.
At the conclusion of an End, scoring takes place. The five best stones each score one point, with a bonus point awarded to the single best stone overall. When multiple stones land in the same ring, ties are broken in favor of the lowest-numbered stone.
Witches and their Familiars influence the match through spells printed on each Team Board. Advanced Spell cards unlock additional abilities, allowing players to move, stack, transform, or even remove stones, creating powerful and surprising strategies.
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