Ages: |
12 and up |
Players: |
1 - 2 |
Playing Time: |
15 - 360 mins |
**PREORDER**
“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian’s power to affect anything of consequence.” Major Gladwin.
Pontiac’s War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac and the Lenape Holy Man, Neolin. Pontiac’s War attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip's War, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference and trader influence.
The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly. Components included a mounuted game map and large, 338 3/4" size punch-out counters.
Game Information:
Complexity: 4 out of 10
Solitaire Suitability: 5 out of 10
Time Scale: Seasonal turns (approx. 3 months per turn)
Map Scale: Point-to-Point map (approx. 60-75 miles between points)
Unit Scale: 30-50 men, 4-6 artillery guns, individual officers and sea vessels
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