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THE ADVENT GAMES BOXING DAY SALE IS NOW ON! Our BIGGEST range of titles (over 4500!) have been discounted by 10% - 50% OFF their everyday prices! Make sure to check the sale categories for the deepest discounts:

 

Everything is strictly while stocks last! (Titles that were Out of Stock at the start of the sale have been turned off to allow easier browsing)

 

SALE ENDS TUESDAY DEC 31st, 8pm AEDT!! **Please allow 2 - 10 business days for dispatch during the busy sale period, slightly longer if your order contains a **SUPPLIER** SKU item. Shipping has been discounted to $5 Sydney Metro, $10 Rest of Australia!

  



 

 


 
Murray the A**hole Frog (PREORDER - ETA, JAN)
Murray the A**hole Frog
$50.00
You Save $7.05
$42.95
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Product Description
 
 Ages:  14 and up 
 Players:  3 - 6 
 Playing Time:  30 - 45 mins 
 



**PREORDER**


Murray the A**hole Frog is a game of set collection and set destruction with random end triggers.

On your turn, you have full access to the cards in your hand and limited access to a common deck and a small pool of revealed cards. The card set includes insects — common flies (fruit flies, midges, houseflies, and mayflies), royal flies (fireflies, robber flies, damselflies, and dragonflies), and wasps — and Murray. Common flies are useful for building swarms and getting more cards. Royal flies and wasps are useful for building swarms and for their unique special abilities.

Your main goal is to create swarms of insects to score points while using Murray to eat your opponents' swarms. Players keep their swarms face up on the table in front of them. Higher value insects and insects of the same type form higher value swarms — but you need to be careful because when Murray eats a swarm, he leaves a tadpole behind...and tadpole points can increase very quickly!

Ultimately, your success depends on how well you build your own swarms and how well you exploit opportunities to ruin other players' swarms, not to mention how well you manage Murray. The arrival of the hawk in the second round of play sets the endgame triggers in motion.

Your objective is to maximize your score. At the end of the game, your score will be based on the swarms and tadpoles you own. The player with the highest score wins.
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