Advent Games now offers Flat Rate Shipping! Plus Free delivery for Orders over $300. We use Australia Post eParcel and pack all games securely and safely.

  • Sydney Metro / Gosford / Wollongong: $10
  • Rest of Australia $15
  • Free Shipping: Orders over $300

More information, including Sydney Metro and Surrounds postcode lists, can be found HERE at the Shipping Page.

Your basket is empty
CC Payments
 

Dear customers,

 

CC Payments are currently down. Please use Paypal in the meantime, or check back in an hour or two and hopefully that should be resolved.

 

Kind regards,

 

Dean.


 
Micro Dojo
Out of stock
$30.00
You Save $4.05
$25.95
Qty
Product Description
 
 Ages:  10 and up 
 Players:  1 - 2 
 Playing Time:  10 - 30 mins 
 


In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town.


Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks.

Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points.

Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike.
Reviews (0)
Currently there are no reviews for this product.
Questions
Currently there are no questions for this product.