Advent Games now offers Flat Rate Shipping! Plus Free delivery for Orders over $300. We use Australia Post eParcel and pack all games securely and safely.

  • Sydney Metro / Gosford / Wollongong: $10
  • Rest of Australia $15
  • Free Shipping: Orders over $300

More information, including Sydney Metro and Surrounds postcode lists, can be found HERE at the Shipping Page.

Your basket is empty
CC Payments
 

Dear customers,

 

CC Payments are currently down. Please use Paypal in the meantime, or check back in an hour or two and hopefully that should be resolved.

 

Kind regards,

 

Dean.


 
Cerebria: The Inside World
Out of stock
$140.00
You Save $20.05
$119.95
Qty
Product Description
 
 Ages:  14 and up 
 Players:  1 - 4
 Playing Time:  60 - 120 mins 



 

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.
 

Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.

The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.
The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.

The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Reviews (0)
Currently there are no reviews for this product.
Questions
Currently there are no questions for this product.