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ADVENT GAMES BOXING DAY SALE!

 

 

THE ADVENT GAMES BOXING DAY SALE IS NOW ON! Our BIGGEST range of titles (over 4500!) have been discounted by 10% - 50% OFF their everyday prices! Make sure to check the sale categories for the deepest discounts:

 

Everything is strictly while stocks last! (Titles that were Out of Stock at the start of the sale have been turned off to allow easier browsing)

 

SALE ENDS TUESDAY DEC 31st, 8pm AEDT!! **Please allow 2 - 10 business days for dispatch during the busy sale period, slightly longer if your order contains a **SUPPLIER** SKU item. Shipping has been discounted to $5 Sydney Metro, $10 Rest of Australia!

  



 

 


 
Aquarena
- Title at supplier. Please allow 2-7 business days for dispatch.
$55.00
You Save $21.75
$33.25
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Product Description
 
 Ages:  8 and up 
 Players:  2 - 6
 Playing Time:  20 - 40 mins 
 



Countryside ponds are little slices of paradise where everything is calm and peaceful. Or so it seems... For pond’s people, this poetic backdrop represents a daily struggle for survival, where it’s “eat or be eaten”!

Aquarena shows us what the food chain near a pond looks like. Carefully position your predators around the pond, so they can catch their favorite prey. But beware: they too can fall prey to other predators.
 

A game takes place over 4 rounds, each of which consists of 3 successive phases: Planning, Resolution and Scoring.

  1. Planning phase: beginning with the starting player and then in clockwise order, players choose 1 card from their hand which they place on the edge of a Water tile of their choice, discard 1 other card from their hand and draw 2 new cards. Players continue taking turns until they have played 4 cards: the first 2 cards are placed face up and the last 2 cards are placed face down.
  2. Resolution phase: the starting player chooses one Water tile and reveals the face-down Predator cards that were placed on it. All cards on the tile are resolved in numerical order, from 1 to 10. When all Predator cards on the tile have been resolved, the next player in clockwise order chooses another Water tile to resolve. Continue like this until all Water tiles have been resolved.
  3. Scoring phase: players move their Frog meeple a number of spaces up the score track depending on how many flies and opponent preys they caught.

The game ends after the fourth round. The player with the most victory points is the winner.

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