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ADVENT GAMES BOXING DAY SALE!

 

 

THE ADVENT GAMES BOXING DAY SALE IS NOW ON! Our BIGGEST range of titles (over 4500!) have been discounted by 10% - 50% OFF their everyday prices! Make sure to check the sale categories for the deepest discounts:

 

Everything is strictly while stocks last! (Titles that were Out of Stock at the start of the sale have been turned off to allow easier browsing)

 

SALE ENDS TUESDAY DEC 31st, 8pm AEDT!! **Please allow 2 - 10 business days for dispatch during the busy sale period, slightly longer if your order contains a **SUPPLIER** SKU item. Shipping has been discounted to $5 Sydney Metro, $10 Rest of Australia!

  



 

 


 
Elder Sign: Omens of Ice Expansion
Elder Sign: Omens of Ice Expansion
$50.00
You Save $12.55
$37.45
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Product Description
 Ages:  13 and up 
 Players:  1 - 8 
 Playing Time:  60 - 90 mins 
 

Twenty years ago, during the Klondike Gold Rush, over a hundred thousand prospectors traveled deep into the Alaskan territory. Most of them perished in the ice, a few got rich, and some awoke terrible, ancient evils. Now, down in usually temperate Arkham, the winds are blowing harder and colder than ever before. The Miskatonic has frozen over. Some people complain of insatiable hunger and sometimes the newspapers even report cannibalism. You know all too well that the Ancient Ones are causing the weather and hunger, but this time you cannot fight them from within the Arkham Museum, or even out on Arkham’s streets. You must brave the brutal conditions that killed thousands of prospectors, and fight ferocious creatures from this world and others, or else the cold, hunger, and ice will devastate humanity.

Omens of Ice takes you and your fellow investigators on a treacherous journey into the Alaskan wildernesses, where you must solve the mysteries of three terrible new Ancient Ones. Whether you choose to travel in summer or are forced to go in winter’s dark, at every step you’ll face terrible perils, from the port of Anchorage to the forest paths and mountain passes of the interior. You must constantly fight not only wild animals and ravenous monsters, but frostbite, starvation, and the madness that befalls many who enter this frozen, isolated, white world.




 
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